Auteur Sujet: Battlefield 3 / Beta  (Lu 1145 fois)

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Slann

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Re : Battlefield 3 / Beta
« Réponse #60 le: 01 Novembre 2011 à 10:09:24 »
Oui, c'est bien, malgrè des tits défauts, comme le fait de pas toujours être dans la même escouade, et des tits plantage pour de mon côté car ma carte vidéo a pas l'air d'aimer le jeu :(
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Re : Battlefield 3 / Beta
« Réponse #61 le: 22 Novembre 2011 à 14:37:43 »
Citer
Patch notes for Nov 22 patch
Major client update for the PC version Battlefield 3 as well as a server-side update for all platforms.

The update will be made on Nov. 22nd 7:00 AM UTC / Nov. 21st 11:00 PM PST.

We’ll share release timing on the console patches as soon as we are clear on the timing, these take a bit longer due to console certification process.


---- Client-Side Changes:

-- Visuals, Stability and Performance Fixes:

•   General performance and loading time improvements
•   “Black Screen” fix for an issue occurring on some PC Configurations
•   Stereo and Rendering Support for Nvidia and AMD Graphics Cards
•   Adjusted the “stuttering” encountered on some PC configurations.
•   Fixed several Crashes when joining MP and Co-Op sessions
•   Fixed multiple problems when using multiple monitors (Eyefinity / Surround).
•   Fixed visual corruption issues on certain Nvidia Cards
•   Improved loading times for certain textures
•   Added console command “GameTime.MaxVariableFps” to limit max FPS
•   Added console command “UI.DrawEnable” to hide UI for screenshots / videos

-- Balance and Gameplay Adjustments (PC)

•   Fixed a problem with high speed mouse movement
•   Added back some missing Growlers on Kharg Island Conquest Large
•   Added back EOR sound for SQDM and TDM
•   You should no longer be able to damage a friendly vehicle when sitting in an open position
•   Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)
•   Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
•   You should no longer spawn too close to enemies in TDM and SQDM
•   Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
•   Fixed a problem with revived players not suffering suppression
•   Fixed a problem with the camera when being revived in COOP
•   Added joystick deadzone setting
•   Fixed sound for when climbing ladders
•   Fixed an issue with some weapon sounds in first person
•   Fixed a swim sound loop error
•   Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
•   Increased the damage of Helicopter Miniguns against jeeps.
•   Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.
•   Increased the damage of the 44 Magnum slightly.
•   Increased the range and minimum damage of the .357 Round from the MP412 Rex.
•   Increased the range of all .45cal and 9mm weapons.
•   Slightly increased the range of the P90 and MP7 and PDW-R.
•   Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.
•   Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.
•   Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.
•   Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
•   Increased the damage and range of the 40mm BUCK rounds.
•   Reduced the damage .50cal weapons do against Helicopters.
•   Updated T90 canister shell tweaks to match Abrams canister shells
UI Changes (PC)
•   Added round duration and ticket summary at EOR
•   Advanced squad polish – should be more intuitive
•   Significant changes to the Join Squad functionality (see below)
•   Fixed a problem regarding keybindings while playing
•   You should now get a better error message when being disconnected via Battlelog

---- Server Update Highlights

• EOD Bot exploit fix
• Several crash fixes
• Anti-stat padding measures taken, disallowing ranked servers to run obscure settings
• Improved team kill kick configuration
• Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings


-- Share your profile and stats with new Battlelog functionality

• Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter
• User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL
• Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server


-- Quick notes on Squad changes in the Nov 22 update

• Removed FIND ME A SQUAD option
• Allow players to join empty Squads alone, thus having 1/4 squad members
• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
• Disable Privacy flag when 1 man squad
• Reset Privacy flag from Private to Public when squad drops to 1 player
• All occupied Squads will now show up colored blue on the Squad Selection screen
• Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line
• Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text


-- A detailed look at Squad refinements

A detailed look at Squad refinements

Today's PC client patch features numerous tweaks to Squad functionality and is part of our ongoing efforts to make it easier to play with friends and Platoon mates. These changes will also be implemented for consoles when we release the PlayStation 3 and Xbox 360 updates shortly. Stay tuned for the exact date of the console updates.

First, we need to look at how joining with Squads and Platoons affects the balance of teams. Initially, servers are commanded to equal out each side, so joining with friends can impact that balance while joining with Platoons further hinders this. As a result we have made some adjustments to the in-game Squad management screen.

For PC, you are now able to highlight the various Squads and select which one you wish to join by selecting a Squad and then clicking the Join Squad button. Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position –- the number of people with no Squads will be shown at the bottom of the Squad selection list.

After the patch is applied to consoles (in the near future) you will be able to join Squads by cycling through the list and selecting which Squad you wish to join.

Pas mal de trucs sympas, surtout sur les escouades ! :bave:
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Re : Battlefield 3 / Beta
« Réponse #62 le: 22 Novembre 2011 à 17:14:43 »
Effectivement, ca peut le faire ... quoi que, y'a toujours pas de possibilité de créer un Squad si on rejoint a 4 amis ...
A voir dans la pratique.
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Re : Battlefield 3 / Beta
« Réponse #63 le: 22 Novembre 2011 à 18:45:52 »
Je viens de déposer ma 570GTX en sav  :-X
Légume originaire d'Europe et d'Asie, la carotte est une plante bisannuelle qui ne fleurit qu'en deuxième année de culture après le passage de l'hiver. La carotte est classée dans les légumes ♥ extraordinaires! ♥

mauguen

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Re : Battlefield 3 / Beta
« Réponse #64 le: 24 Novembre 2011 à 10:37:29 »
http://symthic.dy.fi/?s=bf3

de quoi se faire mal a la tête

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Re : Battlefield 3 / Beta
« Réponse #65 le: 24 Novembre 2011 à 13:00:46 »
Let's do theorycraft ... or not !

Non mais là déjà que j'ai jamais le goût de vérifier dans un RPG ce genre de stat, alors pour un FPS ca me donne encore moins l'envie  :rolleyes:
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mauguen

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Re : Battlefield 3 / Beta
« Réponse #66 le: 24 Novembre 2011 à 13:16:57 »
non mais sans parler de stat pure, ca te permet de bien comprendre les mecanismes de jeu, comme par exemple que quand tu veux défoncer un tank au rpg bah l'angle d'attaque de la roquette est tres important pour le calcule des dmg. Pareil pour les accessoires, ça permet de comprendre bien mieux leurs utilités

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Re : Battlefield 3 / Beta
« Réponse #67 le: 01 Décembre 2011 à 10:06:07 »
Vehicles:
Increased the locking distance for Jets when locking on laser designated targets.
Increased the damage the MBT's primary weapon does to other main battle tanks.
AA Missiles should no longer kill the pilot instead of the vehicle.
Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
Using flares too early will no longer distract missiles fired at long range. The missile must be approaching the vehicle in order to reliably be distracted by flares.
Attack Helicopter Guided Rockets will now only track ground targets, as originally intended.
Reduced the direct damage done by helicopter gunners vs armor.
Slightly increased the blast radius of the rounds fired by helicopter gunners vs infantry.
Vehicle weapons should now suppress correctly.
Increased the direct hit damage of the APFSDS rounds for the IFVs.
Miniguns and Helicopter Gunners now more quickly destroy parked cars.

Weapons:
Significantly increased the damage of Laser Guided Top Attack missiles.
Javelin missiles fired without laser targeting now do more damage to the side and rear of MBTs.
Slightly reduced the repair speed of the repair tool.
Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets.
Reduced the total number of RPG and SMAW missiles carried from 5 to 4.
Slightly reduced the locking time of all weapons vs Laser Designated targets.
Slightly reduced the effective blast radius of the RPG and SMAW projectiles against infantry.
Reduced the recoil of the SKS rifle and slightly increased its power at close range.
Semiautomatic sniper rifles, Assault Rifles, and LMGs now have more consistent damage over long range.
Increased the close range damage maximum range of 9x39mm ammo.

Soldiers:
Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
Spawn protection will no longer be canceled by the player looking around.
Slightly increased the speed at which a player can shoot again after sprinting.


http://battlelog.battlefield.com/bf3/forum/threadview/2832654489491100463/



Slann

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Re : Battlefield 3 / Beta
« Réponse #68 le: 10 Décembre 2011 à 10:32:26 »
 :O

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